Itchy, Tasty: An Unofficial History of Resident Evil by Alex Aniel

Don’t let anyone convince you Twitter is all bad. Thanks to @MiskatonicL, a Twitter friend who shares a mutual love of horror, I discovered Itchy, Tasty: An Unofficial History of Resident Evil. I’ve been a Resident Evil fanatic since 2002 (the first movie led me to the games). The mix of horror, monsters, and action hooked me, and I quickly purchased and worked my way through every available entry in the series. To date, I’ve played twenty-three of the twenty-eight released games. The ones I missed were either not released in the US, non-canonical, or repackages of games I’d already played in another form. Suffice it to say, I know my Resident Evil games, but I was still surprised by how much I learned in Itchy, Tasty.

For those who don’t know, the phrase “itchy, tasty” comes from the diary of a person turning into a zombie in the original Resident Evil. Fans of the series fondly recall the first time they read that haunting tome. I was amused to learn that in Japanese, the phrase is “kayui uma,” but due to the words being homonyms in that language, the phrase can mean “itchy, tasty,” or an odd assortment of amusing other things such as “delicious porridge,” “itchy porridge,” or “itchy horse,” to name a few. I was also amused to learn that the voice and live actors in the first Resident Evil were, essentially, a hodgepodge of English speakers with no voice acting experience pulled in off the streets of Japan.

While I knew the name Shinji Mikami, the director of the first and fourth Resident Evil games, prior to reading this book, I was delighted to discover the names of Kenichi Iwao and Noboru Sugimura. Iwao was the writer for the first Resident Evil, and Noboru Sugimura wrote most of my favorite Resident Evil games after the first one. As a writer, I loved learning more about the people who created some of my favorite characters and scenarios. Sugimura in particular, was responsible for the story of the original Resident Evil 2, which I consider an unsurpassed masterpiece.

In addition to learning new bits of information about the development of the Resident Evil games, I experienced continual waves of nostalgia as I was reminded of things I’d forgotten. For instance, Capcom had decided to release Resident Evil games exclusively for Nintendo’s GameCube for a short time. As a kid, I didn’t have a GameCube, but my brothers had one at my dad’s. As a result, I spent most of my weekends and summers at my dad’s playing Resident Evil Remake, Resident Evil Zero, and Resident Evil 4 (which were all exclusive to GameCube for a time). I was also reminded of playing Resident Evil: Outbreak and Resident Evil Outbreak: File 2. These were the first online games I ever played, and I had to use my uncle’s PlayStation 2, which had an online adapter, to connect with other players during a short visit to his apartment in Philadelphia over the summer of 2005.

I don’t typically review nonfiction, but I thought, since the subject is horror related, I’d make an exception for Itchy, Tasty. If, like me, you love Resident Evil, I’d say this book is a must read. I’d even highly recommend it if you’re just a fan of gaming, as you’ll learn a ton about Capcom’s history. This book provided me a much-needed break from fiction, while also supplying me with inspiration as I learned about how the various creators at Capcom worked around countless challenges to release my favorite games. In Itchy, Tasty, Alex Aniel wisely chooses to focus on the period from 1996 to 2006, what old school Resident Evil fans tend of think of as the golden age of the franchise. That said, I’d certainly be interested in a follow-up book covering 2006 to the present.

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A Primer to Ramsey Campbell Edited by Eric J. Guignard

Ramsey Campbell is a living legend of the horror genre. He’s also the reason I was able to review Michael Shae’s The Color Out of Time, click the link to find out how. I first encountered Campbell’s name in relation to H.P. Lovecraft’s Cthulhu Mythos. Campbell’s first book, The Inhabitant of the Lake, was published by Arkham House, the small press that is primarily responsible for the survival of H.P. Lovecraft’s fiction. Campbell also corresponded with Arkham House’s founder, August Derleth. Fans of the Cthulhu Mythos will know the significance of mythos writers corresponding. Lovecraft was a prodigious writer of letters, and he had a vast circle of literary acquaintances when he passed away. Derleth was among Lovecraft’s correspondents. This creates a direct link from Lovecraft to Campbell through Derleth. All of which is to say Campbell has a pedigree in the horror writing community. Despite that, I hadn’t read his work due to the daunting amount he has written in his lifetime. Quite frankly, I just didn’t know where to start. Thankfully, Eric J. Guignard solved that problem for me with his publication of A Primer to Ramsey Campbell. This collection of six of Campbell’s tales is a perfect entry into his work. Each story has a fantastic analysis by Michael Arnzen, PhD, which lends the reader additional insight into each work. I can’t say enough good things about this compact book. Do yourself a favor and order a copy. Even if you’re familiar with all of Campbell’s work, Arnzen’s analysis will make re-reading previously published tales worth the purchase price.

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The Weird Company by Pete Rawlik

I greatly enjoyed Pete Rawlik’s Reanimators. That novel followed Dr. Stuart Hartwell as he attempted to perfect his re-agent, a serum to cure death, while competing with H.P. Lovecraft’s Herbert West. Hartwell’s adventures gave readers new perspectives from which to view some of Lovecraft’s work. For instance, Hartwell plays a small part in the creation of the titular Dunwich Horror. I talked about my enjoyment of Reanimators in my Summer Reading Roundup last year, but now I’m ready to discuss the sequel, The Weird Company: The Secret History of H.P. Lovecraft’s Twentieth Century.

I should think it goes without saying, but if you want to truly enjoy Reanimators and The Weird Company, you’ll need to be familiar with the works of H.P. Lovecraft. Whereas Reanimators primarily drew on Lovecraft’s schlocky Frankenstein tale, Reanimator, The Weird Company takes most of its major inspiration from At the Mountains of Madness. Rawlik doesn’t just draw from At the Mountains of Madness though. Characters and references from The Shadow Over Innsmouth, The Thing on the Doorstep, Dreams in the Witch House, The Hounds of Tindalos, The Blob, John Carpenter’s The Fog, The Dream Quest of Unknown Kadath, Through the Gates of the Silver Key, and The Strange High House in the Mist appear within the pages of the Weird Company. And those are just the characters and references I identified, and remembered, while writing my review.

Minor Spoilers Below

In The Weird Company, Shoggoths, protoplasmic monsters, are working to abscond from their icy solitude in Antarctica. Their escape from the frozen continent will spell doom for humanity. The only force standing in the Shoggoths’ path is the Weird Company, a group of unlikely heroes who I think of as The League of Extraordinary Gentlemen if Alan Moore drew from Lovecraft stories instead of classic fiction. The narrative is relayed via diary entries from several members of the Weird Company, mostly from Robert Olmstead, the protagonist from The Shadow Over Innsmouth. Together the group travels to Antarctica and battles to keep the Shoggoths from escaping.

Rawlik adds several new twists and connections into Lovecraft’s existing canon. Some purists might be skeptical of these, but I liked all of the fresh inclusions. One fascinating link Rawlik makes is between the blood of the Elder Things, creatures from At the Mountains of Madness, and the re-agent created by Herbert West and Dr. Stuart Hartwell. The Elder Things can enter stasis and effectively live forever, and the re-agent preserves and revives, so it makes sense the two substances would be similar. Rawlik also manages to make the Elder Things rather terrifying in their locomotion, a feat infinitely impressive considering Lovecraft’s original descriptions of their alien forms. At the end of the book, there’s also a ghoulish twist to the Elder Sign, which is traditionally portrayed as a protective ward.

My review is quickly devolving into a lunatic’s raving, and I’d prefer to avoid being committed to the Arkham Sanitarium, but I have a few last thoughts before I end. The climax of the story is a ton of fun, if like me, you’re a fan of cats, specifically The Cats of Ulthar. Oliver Wyman does an outstanding job narrating The Weird Company on Audible. He did the same for Reanimators. Lastly, don’t forget to check out Pete Rawlik’s latest Lovecraftian installment, The Miskatonic University Spiritualism Club. The book is now available for pre-order from Jackanapes Press.

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