The world of Mistborn immediately enthralled me. Brandon Sanderson’s magic system is incredibly well codified. The plot, a group of high-class thieves are trying to “Ocean’s Eleven” the world’s dark lord out of his rule, is equally enthralling. Vin, the protagonist, is a classic fantasy chosen one, she rises from humble roots to a heroic destiny, and I enjoyed following her adventure. My only warning to future Mistborn readers is to beware of the novel’s middle section. I struggled through it because the plot remains relatively static while Vin attends several fancy-dress balls. These balls are filled with good political intrigue, but it just seemed like there were a few too many, and I felt like the rest of the novel flew by once the plot kicked back in. I would’ve preferred if Sanderson lingered in some of the climactic moments instead of the ball scenes. Aside from that, I loved virtually everything else. I’d certainly read more of Brandon Sanderson’s work, and I’d love to dive back into the world he crafted in Mistborn. It feels both incredibly original and yet perfectly mythic.
Also, there is a board game called Mistborn: House War, based on this series, and I’ve already expressed my love for tabletop gaming in my article The Narrative Appeal of Board Games, so I will have to find a copy to play.